Yawen Lin

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Yawen Lin

Wonderment

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Sexualization of Women in Video Games

 

Wonderment

I’m a detective. I search my imagination for clues. I follow possible leads, circumventing my designer’s block. I trace clues back to their source, making little discoveries along the way. I piece these together and the answer is clear: Wonderment. I know what I want to do. Discernment is called for. False leads lead to foreign territory; I am apprehensive. Do I forge ahead into the unknown or retreat. Either way, my curiosity never wavers. However unfamiliar the journey, however meandering and long and difficult, I persist, I detect, I design. My viewers become detectives, too.

Sexualization of Women in Video Games

Video games has always been the center of my life since I was a child. However, as I grew older, I couldn’t help but noticed that the despite the excitement inside of video games hides a deep innuendo that made my mind twist in uncomfortableness. I noticed that a lot of females in video games has exaggerated body portions and sexualized for the male gaze. For this project, I decided to shape my publication into a game manual, which you can find in game cases. I used images from the video game,Dragon’s Crown, because it is famous for its exaggerated sexually drawn female characters. Since that game is fora PS4, I based the size of my publication to fit into a PS4 game case. I made my publication into an accordion book because my publication’s appeal is its images so an accordion book allows one to see everything in one go. I placed black boxes on the female characters to censor the exaggerated body portions. However, the back of the accordion book shows the uncensored parts of the female characters’ bodies to show how the topic of sexualization of females in video games is also a double standard.